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Masahiro Sakurai on Creating Games | FlixBox
 2022-08-24   0/10
Masahiro Sakurai on Creating Games | FlixBox
Overview

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Director :

Writer :

Cast
Masahiro Sakurai

Masahiro Sakurai

Seasons List

2022 | FlixBox
2022

No description available.

About This Channel | StreamHub Play Icon
1. About This Channel
Masahiro Sakurai's Creative Works | StreamHub Play Icon
2. Masahiro Sakurai's Creative Works
Stop for Big Moments! [Design Specifics] | StreamHub Play Icon
3. Stop for Big Moments! [Design Specifics]
Kirby's Dream Land [Game Concepts]] | StreamHub Play Icon
4. Kirby's Dream Land [Game Concepts]]
Frame Rates [Planning & Game Design] | StreamHub Play Icon
5. Frame Rates [Planning & Game Design]
Risk and Reward [Game Essence] | StreamHub Play Icon
6. Risk and Reward [Game Essence]
Game Development Isn't a Game [Work Ethic] | StreamHub Play Icon
7. Game Development Isn't a Game [Work Ethic]
Down with Lag! [Grab Bag] | StreamHub Play Icon
8. Down with Lag! [Grab Bag]
Squeeze and Release [Game Essence] | StreamHub Play Icon
9. Squeeze and Release [Game Essence]
Draw the Light, Not the Asset [Graphics] | StreamHub Play Icon
10. Draw the Light, Not the Asset [Graphics]
Kirby's Adventure [Game Concepts] | StreamHub Play Icon
11. Kirby's Adventure [Game Concepts]
Presentations Are All About Speed! [Work Ethic] | StreamHub Play Icon
12. Presentations Are All About Speed! [Work Ethic]
Game Awards [Grab Bag] | StreamHub Play Icon
13. Game Awards [Grab Bag]
Assigning Animations [Animation] | StreamHub Play Icon
14. Assigning Animations [Animation]
Game Essence in Role-Playing Games [Game Essence] | StreamHub Play Icon
15. Game Essence in Role-Playing Games [Game Essence]
Make It Play Icon
16. Make It "Pop" [Effects]
Just Let Them Play! [Planning & Game Design] | StreamHub Play Icon
17. Just Let Them Play! [Planning & Game Design]
Clarity vs. Style [UI] | StreamHub Play Icon
18. Clarity vs. Style [UI]
Giving Play Icon
19. Giving "Weight" to Buttons [Design Specifics]
Kirby Super Star [Game Concepts] | StreamHub Play Icon
20. Kirby Super Star [Game Concepts]
Try Telling That to the Player [Work Ethic] | StreamHub Play Icon
21. Try Telling That to the Player [Work Ethic]
Name Files Logically [Programming & Tech] | StreamHub Play Icon
22. Name Files Logically [Programming & Tech]
Keeping Rewards in Sight [Planning & Game Design] | StreamHub Play Icon
23. Keeping Rewards in Sight [Planning & Game Design]
Exercise While You Game! [Grab Bag] | StreamHub Play Icon
24. Exercise While You Game! [Grab Bag]
Make the Tempo Match the Game [Audio] | StreamHub Play Icon
25. Make the Tempo Match the Game [Audio]
Fun Beyond Game Essence [Game Essence] | StreamHub Play Icon
26. Fun Beyond Game Essence [Game Essence]
Super Smash Bros. [Game Concepts] | StreamHub Play Icon
27. Super Smash Bros. [Game Concepts]
Too Much is Just Right [Animation] | StreamHub Play Icon
28. Too Much is Just Right [Animation]
Spec Changes [Work Ethic] | StreamHub Play Icon
29. Spec Changes [Work Ethic]
Emphasize Objects with Collision [Graphics] | StreamHub Play Icon
30. Emphasize Objects with Collision [Graphics]
The Price of Games [Grab Bag] | StreamHub Play Icon
31. The Price of Games [Grab Bag]
Strike a Balance with Sound Effects [Audio] | StreamHub Play Icon
32. Strike a Balance with Sound Effects [Audio]
Text Size [UI] | StreamHub Play Icon
33. Text Size [UI]
Making a Living Making Games [Planning & Game Design] | StreamHub Play Icon
34. Making a Living Making Games [Planning & Game Design]
Let Your Characters Shine [Effects] | StreamHub Play Icon
35. Let Your Characters Shine [Effects]
Breaking Down Attack Animations [Animation] | StreamHub Play Icon
36. Breaking Down Attack Animations [Animation]
Jump Physics [Design Specifics] | StreamHub Play Icon
37. Jump Physics [Design Specifics]
Writing Game Proposals [Work Ethic] | StreamHub Play Icon
38. Writing Game Proposals [Work Ethic]
My Feline Friend, Fukurashi [Grab Bag] | StreamHub Play Icon
39. My Feline Friend, Fukurashi [Grab Bag]
Super Smash Bros. Melee [Game Concepts] | StreamHub Play Icon
40. Super Smash Bros. Melee [Game Concepts]
The Fiend's Cauldron [Game Essence] | StreamHub Play Icon
41. The Fiend's Cauldron [Game Essence]
A Small Window Into the World [Planning & Game Design] | StreamHub Play Icon
42. A Small Window Into the World [Planning & Game Design]
Sharing Info Within a Team [Team Management] | StreamHub Play Icon
43. Sharing Info Within a Team [Team Management]
Distinguishing Between Major and Minor Elements [Graphics] | StreamHub Play Icon
44. Distinguishing Between Major and Minor Elements [Graphics]
That Was Then, This Is Now [Grab Bag] | StreamHub Play Icon
45. That Was Then, This Is Now [Grab Bag]
Making Your Game Easy to Tune [Programming & Tech] | StreamHub Play Icon
46. Making Your Game Easy to Tune [Programming & Tech]
Eight Hit Stop Techniques [Design Specifics] | StreamHub Play Icon
47. Eight Hit Stop Techniques [Design Specifics]
Let Players Cheat the System [Game Essence] | StreamHub Play Icon
48. Let Players Cheat the System [Game Essence]
Making Lead-ins Instant and Impactful [Animation] | StreamHub Play Icon
49. Making Lead-ins Instant and Impactful [Animation]
Jobs in Game Development [Team Management] | StreamHub Play Icon
50. Jobs in Game Development [Team Management]
The Potential of One Button [Planning & Game Design] | StreamHub Play Icon
51. The Potential of One Button [Planning & Game Design]
Prep Your Proposals Hot and Fast [Work Ethic] | StreamHub Play Icon
52. Prep Your Proposals Hot and Fast [Work Ethic]
Sora Ltd. [Grab Bag] | StreamHub Play Icon
53. Sora Ltd. [Grab Bag]
Listen in Various Environments [Audio] | StreamHub Play Icon
54. Listen in Various Environments [Audio]
Modern Quality of Life Features [UI] | StreamHub Play Icon
55. Modern Quality of Life Features [UI]
2023 | FlixBox
2023

No description available.

Flash, Blast, and Smoke [Effects] | StreamHub Play Icon
1. Flash, Blast, and Smoke [Effects]
Deconstruct, Analyze, and Rebuild [Planning & Game Design] | StreamHub Play Icon
2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Team Digital or Team Physical? [Grab Bag] | StreamHub Play Icon
3. Team Digital or Team Physical? [Grab Bag]
Kirby Air Ride [Game Concepts] | StreamHub Play Icon
4. Kirby Air Ride [Game Concepts]
Don't Wait to Speak Your Mind [Team Management] | StreamHub Play Icon
5. Don't Wait to Speak Your Mind [Team Management]
Don't Anchor Your Center Point [Design Specifics] | StreamHub Play Icon
6. Don't Anchor Your Center Point [Design Specifics]
Attack Poses [Animation] | StreamHub Play Icon
7. Attack Poses [Animation]
Get the Sense of Scale Right [Graphics] | StreamHub Play Icon
8. Get the Sense of Scale Right [Graphics]
Good Errands and Bad Errands [Planning & Game Design] | StreamHub Play Icon
9. Good Errands and Bad Errands [Planning & Game Design]
Falling Sells the Feeling of Flight [Game Essence] | StreamHub Play Icon
10. Falling Sells the Feeling of Flight [Game Essence]
Sora's Work-From-Home Strategies [Grab Bag] | StreamHub Play Icon
11. Sora's Work-From-Home Strategies [Grab Bag]
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | StreamHub Play Icon
12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Put Parameters in Brackets [Programming & Tech] | StreamHub Play Icon
13. Put Parameters in Brackets [Programming & Tech]
Game Music and Ambient Sounds [Audio] | StreamHub Play Icon
14. Game Music and Ambient Sounds [Audio]
Directors Need to Be Unique [Work Ethic] | StreamHub Play Icon
15. Directors Need to Be Unique [Work Ethic]
Do We Really Need Enemies? [Game Essence] | StreamHub Play Icon
16. Do We Really Need Enemies? [Game Essence]
Competing with the Past [Grab Bag] | StreamHub Play Icon
17. Competing with the Past [Grab Bag]
Say No to Slow! [Design Specifics] | StreamHub Play Icon
18. Say No to Slow! [Design Specifics]
Meteos [Game Concepts] | StreamHub Play Icon
19. Meteos [Game Concepts]
Consider Rewards First [Game Essence] | StreamHub Play Icon
20. Consider Rewards First [Game Essence]
Learn to Count Frames! [Planning & Game Design] | StreamHub Play Icon
21. Learn to Count Frames! [Planning & Game Design]
Follow-Throughs Make the Impact [Animation] | StreamHub Play Icon
22. Follow-Throughs Make the Impact [Animation]
Loading Screens [UI] | StreamHub Play Icon
23. Loading Screens [UI]
Visual Effects in Slow Motion [Effects] | StreamHub Play Icon
24. Visual Effects in Slow Motion [Effects]
Marketing is Multiplicative [Marketing] | StreamHub Play Icon
25. Marketing is Multiplicative [Marketing]
Games and Eye Strain [Grab Bag] | StreamHub Play Icon
26. Games and Eye Strain [Grab Bag]
Do Competitive Games Have to Be Complex? [Game Essence] | StreamHub Play Icon
27. Do Competitive Games Have to Be Complex? [Game Essence]
Just Do It Already! [Work Ethic] | StreamHub Play Icon
28. Just Do It Already! [Work Ethic]
Units of Speed [Design Specifics] | StreamHub Play Icon
29. Units of Speed [Design Specifics]
Making Tutorials Feel Natural [Planning & Game Design] | StreamHub Play Icon
30. Making Tutorials Feel Natural [Planning & Game Design]
Game Essence in Falling-Block Puzzle Games [Game Essence] | StreamHub Play Icon
31. Game Essence in Falling-Block Puzzle Games [Game Essence]
Mastering Up [Grab Bag] | StreamHub Play Icon
32. Mastering Up [Grab Bag]
Ten People Can Produce Seven People's Work [Team Management] | StreamHub Play Icon
33. Ten People Can Produce Seven People's Work [Team Management]
Audio as Fiction and Non-Fiction [Audio] | StreamHub Play Icon
34. Audio as Fiction and Non-Fiction [Audio]
Supervising Art Through Retouches [Graphics] | StreamHub Play Icon
35. Supervising Art Through Retouches [Graphics]
Exaggerate to Make Up for Information Loss [Animation] | StreamHub Play Icon
36. Exaggerate to Make Up for Information Loss [Animation]
Sodatete! Kouchuu Ouja Mushiking [Game Concepts] | StreamHub Play Icon
37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Emphasizing Text [UI] | StreamHub Play Icon
38. Emphasizing Text [UI]
Using Tickets to Manage Tasks [Programming & Tech] | StreamHub Play Icon
39. Using Tickets to Manage Tasks [Programming & Tech]
Praise the Player! [Planning & Game Design] | StreamHub Play Icon
40. Praise the Player! [Planning & Game Design]
The Family Computer (and the NES) [Grab Bag] | StreamHub Play Icon
41. The Family Computer (and the NES) [Grab Bag]
Dying Comes as a Relief? [Game Essence] | StreamHub Play Icon
42. Dying Comes as a Relief? [Game Essence]
How I Stuck With My Column [Work Ethic] | StreamHub Play Icon
43. How I Stuck With My Column [Work Ethic]
An Up-Close Look at Smash Bros. Stages [Graphics] | StreamHub Play Icon
44. An Up-Close Look at Smash Bros. Stages [Graphics]
Development Secrets of the Original Kirby [Grab Bag] | StreamHub Play Icon
45. Development Secrets of the Original Kirby [Grab Bag]
Paint an Accurate Picture of Your Game [Marketing] | StreamHub Play Icon
46. Paint an Accurate Picture of Your Game [Marketing]
Behavior at Ledges [Design Specifics] | StreamHub Play Icon
47. Behavior at Ledges [Design Specifics]
Screen Shake [Effects] | StreamHub Play Icon
48. Screen Shake [Effects]
Don't Be Unresponsive [Planning & Game Design] | StreamHub Play Icon
49. Don't Be Unresponsive [Planning & Game Design]
Mountain Climbing Is More Than Just Climbing [Game Essence] | StreamHub Play Icon
50. Mountain Climbing Is More Than Just Climbing [Game Essence]
Posing Suggestions [Animation] | StreamHub Play Icon
51. Posing Suggestions [Animation]
Voice Recording [Audio] | StreamHub Play Icon
52. Voice Recording [Audio]
Super Smash Bros. Brawl [Game Concepts] | StreamHub Play Icon
53. Super Smash Bros. Brawl [Game Concepts]
Don't Rely on a Play Icon
54. Don't Rely on a "Plan B" [Work Ethic]
Canceled Games [Grab Bag] | StreamHub Play Icon
55. Canceled Games [Grab Bag]
Menus Define Your World [UI] | StreamHub Play Icon
56. Menus Define Your World [UI]
Branching Tastes [Work Ethic] | StreamHub Play Icon
57. Branching Tastes [Work Ethic]
Game Writing is Unique [Planning & Game Design] | StreamHub Play Icon
58. Game Writing is Unique [Planning & Game Design]
Explain Ideas to Everyone at Once [Team Management] | StreamHub Play Icon
59. Explain Ideas to Everyone at Once [Team Management]
The Basics of Pixel Art [Graphics] | StreamHub Play Icon
60. The Basics of Pixel Art [Graphics]
♪ PRESS START [Grab Bag] | StreamHub Play Icon
61. ♪ PRESS START [Grab Bag]
Make Retries Quick [Game Essence] | StreamHub Play Icon
62. Make Retries Quick [Game Essence]
Family BASIC [Programming & Tech] | StreamHub Play Icon
63. Family BASIC [Programming & Tech]
Maps Are Game Screens, Too [Design Specifics] | StreamHub Play Icon
64. Maps Are Game Screens, Too [Design Specifics]
The Fun in Picking Sides [Planning & Game Design] | StreamHub Play Icon
65. The Fun in Picking Sides [Planning & Game Design]
Squashing and Scaling [Animation] | StreamHub Play Icon
66. Squashing and Scaling [Animation]
Game Demos [Marketing] | StreamHub Play Icon
67. Game Demos [Marketing]
Daily Report Suggestions [Team Management] | StreamHub Play Icon
68. Daily Report Suggestions [Team Management]
Games During My Childhood [Grab Bag] | StreamHub Play Icon
69. Games During My Childhood [Grab Bag]
Kid Icarus: Uprising [Game Concepts] | StreamHub Play Icon
70. Kid Icarus: Uprising [Game Concepts]
Broad Input, Broad Output [Work Ethic] | StreamHub Play Icon
71. Broad Input, Broad Output [Work Ethic]
Arranging Music [Audio] | StreamHub Play Icon
72. Arranging Music [Audio]
Is Your Game Appealing Enough to Start Over? [Game Essence] | StreamHub Play Icon
73. Is Your Game Appealing Enough to Start Over? [Game Essence]
Motion Sickness in 3D Games [Planning & Game Design] | StreamHub Play Icon
74. Motion Sickness in 3D Games [Planning & Game Design]
Unifying Visual Style [Graphics] | StreamHub Play Icon
75. Unifying Visual Style [Graphics]
Hit Marks [Effects] | StreamHub Play Icon
76. Hit Marks [Effects]
The Team Behind Super Smash Bros. Brawl [Grab Bag] | StreamHub Play Icon
77. The Team Behind Super Smash Bros. Brawl [Grab Bag]
Color-Coding Your Game [UI] | StreamHub Play Icon
78. Color-Coding Your Game [UI]
Game Essence in Shooting Games [Game Essence] | StreamHub Play Icon
79. Game Essence in Shooting Games [Game Essence]
Super Smash Bros. for 3DS / Wii U [Game Concepts] | StreamHub Play Icon
80. Super Smash Bros. for 3DS / Wii U [Game Concepts]
Bug Testing Never Ends [Team Management] | StreamHub Play Icon
81. Bug Testing Never Ends [Team Management]
Staying Organized with Hierarchical Outlines [Planning & Game Design] | StreamHub Play Icon
82. Staying Organized with Hierarchical Outlines [Planning & Game Design]
A Fight Between Live Action and Animation [Graphics] | StreamHub Play Icon
83. A Fight Between Live Action and Animation [Graphics]
Guidelines [Grab Bag] | StreamHub Play Icon
84. Guidelines [Grab Bag]
Masahiro Sakurai on Creating Games Introduction Video | StreamHub Play Icon
85. Masahiro Sakurai on Creating Games Introduction Video
Unexpected Results [Design Specifics] | StreamHub Play Icon
86. Unexpected Results [Design Specifics]
Damage Animations [Animation] | StreamHub Play Icon
87. Damage Animations [Animation]
Official Websites [Marketing] | StreamHub Play Icon
88. Official Websites [Marketing]
Keep Your Internal Pressure High [Work Ethic] | StreamHub Play Icon
89. Keep Your Internal Pressure High [Work Ethic]
Knockback in Super Smash Bros. [Programming & Tech] | StreamHub Play Icon
90. Knockback in Super Smash Bros. [Programming & Tech]
The Original Piece is Always Right [Audio] | StreamHub Play Icon
91. The Original Piece is Always Right [Audio]
Make Important Elements Bigger [UI] | StreamHub Play Icon
92. Make Important Elements Bigger [UI]
More Game Essence Means Less Broad Appeal [Game Essence] | StreamHub Play Icon
93. More Game Essence Means Less Broad Appeal [Game Essence]
Show and Tell: Some Rare Belongings [Grab Bag] | StreamHub Play Icon
94. Show and Tell: Some Rare Belongings [Grab Bag]
The Perils of Interpolation [Animation] | StreamHub Play Icon
95. The Perils of Interpolation [Animation]
Planning Your Game’s Rewards [Planning & Game Design] | StreamHub Play Icon
96. Planning Your Game’s Rewards [Planning & Game Design]
Do Graphics Impact Fun? [Graphics] | StreamHub Play Icon
97. Do Graphics Impact Fun? [Graphics]
Billboards [Effects] | StreamHub Play Icon
98. Billboards [Effects]
Flick Input [Design Specifics] | StreamHub Play Icon
99. Flick Input [Design Specifics]
Special Crossover! #1 [Special] | StreamHub Play Icon
100. Special Crossover! #1 [Special]
Special Crossover! #2 [Special] | StreamHub Play Icon
101. Special Crossover! #2 [Special]
Special Crossover! #3 [Special] | StreamHub Play Icon
102. Special Crossover! #3 [Special]
The Majority Shouldn't Always Rule [Work Ethic] | StreamHub Play Icon
103. The Majority Shouldn't Always Rule [Work Ethic]
The Shoryuken Command [Game Essence] | StreamHub Play Icon
104. The Shoryuken Command [Game Essence]
Super Smash Bros. Ultimate [Game Concepts] | StreamHub Play Icon
105. Super Smash Bros. Ultimate [Game Concepts]
Avoiding Comparison [Planning & Game Design] | StreamHub Play Icon
106. Avoiding Comparison [Planning & Game Design]
Making Games as Part of a Company [Team Management] | StreamHub Play Icon
107. Making Games as Part of a Company [Team Management]
Fighter Reveal Videos [Marketing] | StreamHub Play Icon
108. Fighter Reveal Videos [Marketing]
Making Sequels [Planning & Game Design] | StreamHub Play Icon
109. Making Sequels [Planning & Game Design]
Odds and Ends of Supervising [Graphics] | StreamHub Play Icon
110. Odds and Ends of Supervising [Graphics]
Facial Animations [Animation] | StreamHub Play Icon
111. Facial Animations [Animation]
Strong Attack, Light Reverb [Audio] | StreamHub Play Icon
112. Strong Attack, Light Reverb [Audio]
Game & Watch Designs [Grab Bag] | StreamHub Play Icon
113. Game & Watch Designs [Grab Bag]
I Want to Choose Fast! [UI] | StreamHub Play Icon
114. I Want to Choose Fast! [UI]
The Pros and Cons of Leaderboards [Game Essence] | StreamHub Play Icon
115. The Pros and Cons of Leaderboards [Game Essence]
The Power of Suggestion [Work Ethic] | StreamHub Play Icon
116. The Power of Suggestion [Work Ethic]
How Multiple People Work on One File [Programming & Tech] | StreamHub Play Icon
117. How Multiple People Work on One File [Programming & Tech]
Teaching Players How to Play [Design Specifics] | StreamHub Play Icon
118. Teaching Players How to Play [Design Specifics]
Making Things Look Miniature [Graphics] | StreamHub Play Icon
119. Making Things Look Miniature [Graphics]
It’s Easier If They Already Know [Planning & Game Design] | StreamHub Play Icon
120. It’s Easier If They Already Know [Planning & Game Design]
Creators Change, Too [Grab Bag] | StreamHub Play Icon
121. Creators Change, Too [Grab Bag]
Finish Everything Within the Day [Team Management] | StreamHub Play Icon
122. Finish Everything Within the Day [Team Management]
2024 | FlixBox
2024

No description available.

What is “Play”? [Game Essence] | StreamHub Play Icon
1. What is “Play”? [Game Essence]
Blade Trails [Effects] | StreamHub Play Icon
2. Blade Trails [Effects]
Let Them Skip, Let Them Pause [UI] | StreamHub Play Icon
3. Let Them Skip, Let Them Pause [UI]
Flipped Animation [Animation] | StreamHub Play Icon
4. Flipped Animation [Animation]
Customization Lets Your Imagination Play [Planning & Game Design] | StreamHub Play Icon
5. Customization Lets Your Imagination Play [Planning & Game Design]
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] | StreamHub Play Icon
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Dealing With Color Disparity [Graphics] | StreamHub Play Icon
7. Dealing With Color Disparity [Graphics]
Giving Feedback for Sound Effects [Audio] | StreamHub Play Icon
8. Giving Feedback for Sound Effects [Audio]
Show the Actual Game! [Marketing] | StreamHub Play Icon
9. Show the Actual Game! [Marketing]
Staying True to Your Concept [Work Ethic] | StreamHub Play Icon
10. Staying True to Your Concept [Work Ethic]
Faithfulness Comes First in Licensed Games [Game Essence] | StreamHub Play Icon
11. Faithfulness Comes First in Licensed Games [Game Essence]
Randomness Spices Games Up [Design Specifics] | StreamHub Play Icon
12. Randomness Spices Games Up [Design Specifics]
Turning Gift-Giving Into a Game [Grab Bag] | StreamHub Play Icon
13. Turning Gift-Giving Into a Game [Grab Bag]
Don’t Put Decisions Off [Team Management] | StreamHub Play Icon
14. Don’t Put Decisions Off [Team Management]
Motion Blur [Graphics] | StreamHub Play Icon
15. Motion Blur [Graphics]
Game Essence in Action Games [Game Essence] | StreamHub Play Icon
16. Game Essence in Action Games [Game Essence]
A: Work Ethic 1 (Category Compilation) #01~#10 | StreamHub Play Icon
17. A: Work Ethic 1 (Category Compilation) #01~#10
Animation Blending [Animation] | StreamHub Play Icon
18. Animation Blending [Animation]
Debug Mode [Programming & Tech] | StreamHub Play Icon
19. Debug Mode [Programming & Tech]
C: Planning & Game Design 1 (Category Compilation) #01~#09 | StreamHub Play Icon
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
Crafting “Similar” Games [Planning & Game Design] | StreamHub Play Icon
21. Crafting “Similar” Games [Planning & Game Design]
Button Settings [UI] | StreamHub Play Icon
22. Button Settings [UI]
Competition and Abundance [Work Ethic] | StreamHub Play Icon
23. Competition and Abundance [Work Ethic]
A World Without Footprints [Grab Bag] | StreamHub Play Icon
24. A World Without Footprints [Grab Bag]
Presenting Scores [Planning & Design] | StreamHub Play Icon
25. Presenting Scores [Planning & Design]
Making Effects the Right Size [Effects] | StreamHub Play Icon
26. Making Effects the Right Size [Effects]
B: Game Essence 1 (Category Compilation) #01~#06 | StreamHub Play Icon
27. B: Game Essence 1 (Category Compilation) #01~#06
Handicap Systems [Design Specifics] | StreamHub Play Icon
28. Handicap Systems [Design Specifics]
Making Play Icon
29. Making "Work" Games Fun [Game Essence]
Balancing Ambient Sounds [Audio] | StreamHub Play Icon
30. Balancing Ambient Sounds [Audio]
Making the Imaginary Feel Real [Graphics] | StreamHub Play Icon
31. Making the Imaginary Feel Real [Graphics]
Using Parameters to Establish Characters [Planning & Game Design] | StreamHub Play Icon
32. Using Parameters to Establish Characters [Planning & Game Design]
Playing Games in Front of Other People [Marketing] | StreamHub Play Icon
33. Playing Games in Front of Other People [Marketing]
Bug Testing Systems [Team Management] | StreamHub Play Icon
34. Bug Testing Systems [Team Management]
1986: The Year of Legend [Grab Bag] | StreamHub Play Icon
35. 1986: The Year of Legend [Grab Bag]
Portraying Fingers [Animation] | StreamHub Play Icon
36. Portraying Fingers [Animation]
Advancing Text [UI] | StreamHub Play Icon
37. Advancing Text [UI]
Say It, and It Might Come True [Work Ethic] | StreamHub Play Icon
38. Say It, and It Might Come True [Work Ethic]
Better Than Not Being Able to Beat the Game [Game Essence] | StreamHub Play Icon
39. Better Than Not Being Able to Beat the Game [Game Essence]
D: Design Specifics 1 (Category Compilation) #01~#08 | StreamHub Play Icon
40. D: Design Specifics 1 (Category Compilation) #01~#08
A World with Less Color [Planning & Game Design] | StreamHub Play Icon
41. A World with Less Color [Planning & Game Design]
Final Output [Graphics] | StreamHub Play Icon
42. Final Output [Graphics]
Storage Tips [Grab Bag] | StreamHub Play Icon
43. Storage Tips [Grab Bag]
Transparency Features [Programming & Tech] | StreamHub Play Icon
44. Transparency Features [Programming & Tech]
Average and Mediocre Are the Same Thing [Design Specifics] | StreamHub Play Icon
45. Average and Mediocre Are the Same Thing [Design Specifics]
Mandatory Strategies and Strategic Balance [Game Essence] | StreamHub Play Icon
46. Mandatory Strategies and Strategic Balance [Game Essence]
E: Team Management 1 (Category Compilation) #01~#07 | StreamHub Play Icon
47. E: Team Management 1 (Category Compilation) #01~#07
Play Testing Keeps Going [Team Management] | StreamHub Play Icon
48. Play Testing Keeps Going [Team Management]
Computer-Controlled Players [Planning & Game Design] | StreamHub Play Icon
49. Computer-Controlled Players [Planning & Game Design]
Using Other Songs for Audio Reference [Audio] | StreamHub Play Icon
50. Using Other Songs for Audio Reference [Audio]
Flashing Effects [Effects] | StreamHub Play Icon
51. Flashing Effects [Effects]
Destroying One Wall [Graphics] | StreamHub Play Icon
52. Destroying One Wall [Graphics]
Always Keep Attack Collision in Mind [Animation] | StreamHub Play Icon
53. Always Keep Attack Collision in Mind [Animation]
Targeting and Market Research [Marketing] | StreamHub Play Icon
54. Targeting and Market Research [Marketing]
Gameplay as Part of a Live Performance [Grab Bag] | StreamHub Play Icon
55. Gameplay as Part of a Live Performance [Grab Bag]
Echo Chambers [Work Ethic] | StreamHub Play Icon
56. Echo Chambers [Work Ethic]
Adding Help Text to Menus [UI] | StreamHub Play Icon
57. Adding Help Text to Menus [UI]
Game Essence in Strategy Games [Game Essence] | StreamHub Play Icon
58. Game Essence in Strategy Games [Game Essence]
Online Updates [Design Specifics] | StreamHub Play Icon
59. Online Updates [Design Specifics]
Manga-like Visuals [Graphics] | StreamHub Play Icon
60. Manga-like Visuals [Graphics]
In-Game Cutscenes [Planning & Game Design] | StreamHub Play Icon
61. In-Game Cutscenes [Planning & Game Design]
F: Graphics 1 (Category Compilation) #01~#06 | StreamHub Play Icon
62. F: Graphics 1 (Category Compilation) #01~#06
Directors and Producers [Team Management] | StreamHub Play Icon
63. Directors and Producers [Team Management]
Start with the Climax [Planning & Game Design] | StreamHub Play Icon
64. Start with the Climax [Planning & Game Design]
The Limitations of Skeletons [Animation] | StreamHub Play Icon
65. The Limitations of Skeletons [Animation]
When Ideas Won't Come [Work Ethic] | StreamHub Play Icon
66. When Ideas Won't Come [Work Ethic]
How Good Were the Player’s Actions? [Game Essence] | StreamHub Play Icon
67. How Good Were the Player’s Actions? [Game Essence]
Famicom and NES Audio [Audio] | StreamHub Play Icon
68. Famicom and NES Audio [Audio]
Making Things Clear, Even Without Words [UI] | StreamHub Play Icon
69. Making Things Clear, Even Without Words [UI]
Turning Anything Into a Competitive Game [Grab Bag] | StreamHub Play Icon
70. Turning Anything Into a Competitive Game [Grab Bag]
Being Kind to Beginners [Planning & Game Design] | StreamHub Play Icon
71. Being Kind to Beginners [Planning & Game Design]
Establishing Characters Through Their Design [Graphics] | StreamHub Play Icon
72. Establishing Characters Through Their Design [Graphics]
The Limitations of Particle Effects [Effects] | StreamHub Play Icon
73. The Limitations of Particle Effects [Effects]
Smash Bros. DOJO!! [Marketing] | StreamHub Play Icon
74. Smash Bros. DOJO!! [Marketing]
Speedy Screen Transitions [Design Specifics] | StreamHub Play Icon
75. Speedy Screen Transitions [Design Specifics]
Amplify Both Strengths and Weaknesses [Game Essence] | StreamHub Play Icon
76. Amplify Both Strengths and Weaknesses [Game Essence]
G: Animation 1 (Category Compilation) #01~#09 | StreamHub Play Icon
77. G: Animation 1 (Category Compilation) #01~#09
Elementary School Play Testers [Team Management] | StreamHub Play Icon
78. Elementary School Play Testers [Team Management]
Never Get Into Fights [Work Ethic] | StreamHub Play Icon
79. Never Get Into Fights [Work Ethic]
Be Mindful of the Time Players are Giving You [Planning & Game Design] | StreamHub Play Icon
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
Rotation on Two Axes [Animation] | StreamHub Play Icon
81. Rotation on Two Axes [Animation]
H: Effects 1 (Category Compilation) #01~#06 | StreamHub Play Icon
82. H: Effects 1 (Category Compilation) #01~#06
CRT Displays [Grab Bag] | StreamHub Play Icon
83. CRT Displays [Grab Bag]
Odds and Ends of Supervising: Sora Edition [Graphics] | StreamHub Play Icon
84. Odds and Ends of Supervising: Sora Edition [Graphics]
HUDs [UI] | StreamHub Play Icon
85. HUDs [UI]
I: Audio 1 (Category Compilation) #01~#07 | StreamHub Play Icon
86. I: Audio 1 (Category Compilation) #01~#07
What Happens When You Shift the Center of Gravity? [Design Specifics] | StreamHub Play Icon
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
Give Yourself a Handicap When Balancing Your Game [Game Essence] | StreamHub Play Icon
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
No Masterpiece Has Bad Audio [Audio] | StreamHub Play Icon
89. No Masterpiece Has Bad Audio [Audio]
A Director’s Job is to Trim [Team Management] | StreamHub Play Icon
90. A Director’s Job is to Trim [Team Management]
Mr. Iwata [Grab Bag] | StreamHub Play Icon
91. Mr. Iwata [Grab Bag]
Up is Down, and Down is Up [Work Ethic] | StreamHub Play Icon
92. Up is Down, and Down is Up [Work Ethic]
J: UI 1 (Category Compilation) #01~#08 | StreamHub Play Icon
93. J: UI 1 (Category Compilation) #01~#08
K: Programming & Tech 1 (Category Compilation) #01~#05 | StreamHub Play Icon
94. K: Programming & Tech 1 (Category Compilation) #01~#05
M: Grab Bag 1 (Category Compilation) #01~#09 | StreamHub Play Icon
95. M: Grab Bag 1 (Category Compilation) #01~#09
Masahiro Sakurai on Creating Games: Finale Special | StreamHub Play Icon
96. Masahiro Sakurai on Creating Games: Finale Special
N: Game Concepts 1 (Category Compilation) #01~#05 | StreamHub Play Icon
97. N: Game Concepts 1 (Category Compilation) #01~#05
L: Marketing 1 (Category Compilation) #01~#07 | StreamHub Play Icon
98. L: Marketing 1 (Category Compilation) #01~#07
A: Work Ethic 2 (Category Compilation) #11~#20 | StreamHub Play Icon
99. A: Work Ethic 2 (Category Compilation) #11~#20
B: Game Essence 2 (Category Compilation) #07~#15 | StreamHub Play Icon
100. B: Game Essence 2 (Category Compilation) #07~#15
C: Planning & Game Design 2 (Category Compilation) #10~#18 | StreamHub Play Icon
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
D: Design Specifics 2 (Category Compilation) #09~#18 | StreamHub Play Icon
102. D: Design Specifics 2 (Category Compilation) #09~#18
E: Team Management 2 (Category Compilation) #08~#15 | StreamHub Play Icon
103. E: Team Management 2 (Category Compilation) #08~#15
F: Graphics 2 (Category Compilation) #07~#13 | StreamHub Play Icon
104. F: Graphics 2 (Category Compilation) #07~#13
G: Animation 2 (Category Compilation) #10~#18 | StreamHub Play Icon
105. G: Animation 2 (Category Compilation) #10~#18
H: Effects 2 (Category Compilation) #07~#11 | StreamHub Play Icon
106. H: Effects 2 (Category Compilation) #07~#11
I: Audio 2 (Category Compilation) #08~#14 | StreamHub Play Icon
107. I: Audio 2 (Category Compilation) #08~#14
J: UI 2 (Category Compilation) #09~#15 | StreamHub Play Icon
108. J: UI 2 (Category Compilation) #09~#15
K: Programming & Tech 2 (Category Compilation) #06~#09 | StreamHub Play Icon
109. K: Programming & Tech 2 (Category Compilation) #06~#09
M: Grab Bag 2 (Category Compilation) #10~#14 | StreamHub Play Icon
110. M: Grab Bag 2 (Category Compilation) #10~#14